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Unwrap UVs By Following An Edge Loop?

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Can Houdini unwrap UVs by following an edge loop?

I have used this feature in other apps but I can't seem to find a way to do this in Houdini?

 

Bascially Follow Active Quads Feature From Blender?

follow_active_quads.png.37c88553e091f90d5e0dd75124334d7f.png

Edited by Atom

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