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BludArtworks

Polygon to curves and sweep tools

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Hello !

I'm trying to make sweeps from geometry input, basically a wireframe of a polymesh to use in game engine.

Unfortunately I got strange result from ends SOP, duplicates lines. Is there a cleaner way ?

 

Thanks !

PolytoEdge_001.hipnc

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not sure what it 'should' look like but try replacing the ends with convertline ?

(also I think your origin offset for line1 should be on the Y axis instead of X)

Edited by Noobini

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