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Houdini 16.5 Narrow Band starts to drop during sim

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Hello!  I don't know if this is normal, but it's really whoring my surfacing...   During the flip simulation using the narrowband option, the level starts to drop thus changing the waterline which really messes up the surfacing part causing artifacts. Why am I losing particles during and the sim causing the level to drop? It's a basic shark swimming around using deforming object collision in a flat tank off the shelf :/


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