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[Solved] RBD to FLIP by Johnny Farmfields works modification.


vomthestoryteller

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Hello Magicians out there.

I am following up the Johnny Farmfield's tutorial Houdini - RBD to FLIP

Johnny's set-up works fine with nodes but when I try to change the geometry to others, The sopsolver in the RBD_SIM make things won't work.

When I bypass sopsolver, the rigid body sim works fine but Johnny's vex code

 

@active = (@P.y < 1.25 + (@Frame/150)) ? 1 : 0;
if(@P.y < 0.1){
    removepoint(geoself(), @ptnum);
}

Is unavailable.

 

could anyone tell me what is wrong with my nodes?

Thank you in advance!

 

 

 

rbd_to_flip.hiplc

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1 hour ago, mine said:

I think it works ok, but your geometry is way higher than the example torus, so the wrangle condition never gets to be true. Try to lower @Frame/150 to @Frame/5 for example

 

Hi mine.

I didn't check the object's @P.y data. 

I changed "active = (@P.y < 1.25" to my objects' condition and also @Frame/150 to lower. 

It worked! Thank you so much!!! :)

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  • vomthestoryteller changed the title to [Solved] RBD to FLIP by Johnny Farmfields works modification.

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