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How to get Cloth + RBD to mutually affect?


theois

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Hey,

 

I'm trying to create a Sail and Mast rig so I can smash it up with cannon balls.

I've got a cloth sim constrained to the pieces of a RBD fractured object making up

the woodwork for the mast.  I can get the cannon balls to collide with the sail and

mast and get the sail to tear right, but the canvas won't pull on the RBDs like it should;

they just stay still like they're static objects.  Everything's set to mutually affect so

I'm not sure what's up.

The woodwork is also set up with Fracture Params so it will break but that doesn't work either...

 

Thanks in advance,

J

JunkSail017.hipnc

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