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Paul_

Use point colour for Emission

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Hello,

There is a parameter in the principled shader to use point colour as the Base Colour. I would like to simply do this with the emission colour. It seems like a simple thing but I am struggling to find the solution. Any help would be much appreciated!

Many thanks

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You can use the "emitcolor" attribute in the priniciple shader, just copy the values of the point color to emitcolor. One way is to use a point wrangle with 

v@emitcolor = @Cd;

 

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