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JJ FX

time in a wrangle [SOLVED]

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Hi,

So I have this expression:

@P.z = sin(@ptnum + @T);

but it looks like its running only on the first frame. How can I use time to evaluate on every each frame?

 

EDIT: Got it, should be:

@P.z = sin(@ptnum + @Frame);

 

both @Time and @Frame work. Somehow I thought that @T is @Time

Edited by JJ FX
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You can use @Time which will get  you the timeline value in seconds, not frames.

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