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MFatnes

Octupus modeling - cloth part

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Hi! I am trying to model the skin between the legs of an octopus (image included). I have one tentacle that I have copied on a circle and I want this cloth between all of them. How can I make this procedural effect? I have seen this tutorial and want a similar result, but here you cant increase the number procedurally.

Could anyone point me in the right direction of how I should proceed with this problem?

 

 

Octopus-under-shot.jpg

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yep, a problem of points selection group when we change the mesh topology i guess.

i fixed some issue. you can change the numbers of legs, the row & column precision of legs. the only restriction is for columns : you have to choose an even number because of the group1 node :( 

still not perfect but maybe this new hip will be more usefull

octopus-v2.hiplc

Edited by yglemarec

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sorry. Still can`t get it to work. the problem happens as early as the group by range node. tried doing it before the copy, but no improvement.

Skjermbilde4.PNG

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octopus-v3.hiplc

my last attempt of the day :)

it should work , no matter the topology of your leg... and i put parameters on screen for easy control

++octopus-v2.jpg.2a32b27148d1e79de0b4767aeebd16ed.jpg

 

++

Edited by yglemarec

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