Jump to content
nailedit

How does cloth capture/deform work?

Recommended Posts

Hi guys,

So as you can see from the question I am a Houdini newbie, and I just can't figure out how those nodes work...  What I mean by that is that I don't get what I should plug into the inputs of the nodes and in what order. I think I got the cloth capture right (untitled.mp4), but the problem is going on from here. Just to clarify I want to use a low res cloth sim to transfer it on high res one.  Sorry for the very basic question but I couldn't find answear anywhere.

 

Scrensht.png

Cloth_capture.hiplc

Share this post


Link to post
Share on other sites

If you open the help inside Houdini and scroll down, generally there's an example file that hopefully clarifies at least the basic usage of some node.

nTNDT6M.png

 

 

In this case there's one and it looks like this

j5O74Uk.png

The classic example of simulating a lowres sheet and transferring to a higher res one. Quite common for soft bodies. Basically you want to use the capture sop to capture the high res geo with the morphing geo and in the deform node you want to put the captured geo the lowres rest geo and the deforming low res geo, in this order. The point deform and wire deform sop works in a very similar way

 

  • Thanks 1

Share this post


Link to post
Share on other sites

OH wow I had no idea that there are example files, I usually just look things ups in the docs, tought that they have the same stuff as help does. Thanks a lot for the help, this clears things up.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×