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art3mis

noob- Using the Animation editor

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Ok so LOTs of tutorials that use the animation editor to achieve specific effects, but have yet to find a very basic walk thru of using the animation editor.

 

There is this on advanced keyframes

https://www.sidefx.com/tutorials/keyframe-functions-extrapolations-and-box-handles/

 

and this 5 year old Ari Danesh tuorial

https://www.sidefx.com/tutorials/lesson-4-keyframe-animation/

Is there nothing more recent that covers simply creating circular motion in the editor with keyframes?

Edited by art3mis

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Jeff just held a webinar on collisions, and covered some interesting editor options... like normalizing y-height of the curves etc.
But yeah... could use a decent overview.

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I'd have to agree that it's not the most intuitive to get into, coming from C4D/AE. The other day I was left scratching my head with some basic animation stuff, using motion trails especially. Do people use these successfully? I love the idea of adjusting animations in the viewport.

This is a side rant but semi-related. I coudn't figure out why my curves wouldn't display as anything besides linear in the animation editor - turns out there is a hotkey (w) that changes the display of them from linear to curve. It's called 'Toggle Minimum Detail' in the Hotkey list and is enabled by default. As a newbie there is literally no way to realise that from the gui itself, had to ask on discord. Even if I thought to trawl through the animation pane specific hotkey list (which was support's response to my rfe, sadly enough), I wouldn't realise that is related to my curves from the name of the hotkey alone. Maybe a more obvious name for that one like 'Display Keyframes as Linear', or something? (and off by default for goodness sake). I just thought there was no way to adjust the curves in the animation editor :wacko:

I do hope Sidefx continues to invest in UX/UI because as a relatively new user I really appreciate the efforts that have come in useability with 16 and 16.5

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