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Multiple UVs in HOudini 16.6


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Hey folks, I've got a big issue.

 

I have a model with 2 UV sets, and I need to use 2 textures with the 2 UV sets. How to set up principled shader to use a give UV set? for a specific texture? Layer node is not available in 16.5 (deprecated)

Cheers,

 

 

Szabolcs

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hi,

now you can specify uv attribute directly in the uvcoords VOP.

if you are using principled shader (the one with texture slots promoted), you have to unlock the shader, go inside, find the uvcoords1 VOP and change the uv attribute there.

if you're using principled core, it's a bit more straightforward - just plug uvcoords VOP in the texture VOP and specify the uv attribute.

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