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Guided Repositioning of RBD Primitives


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Hello , 

 just wondering if it is possible for pieces in an rbd sim to reassemble according to the positions specified in the sop level
i have a simple fractured sphere (about 60 pieces) , and looking to reposition each piece based on the exploded view outside of dops

i have managed to get an almost correct animation by using an Sblend after caching out the sim , but obviously no collsion between pieces would be present. I was thinking of trying to create an attribute with the positions of the exploded view and rerouting it back into dops.

does anyone have an idea of how to tackle this, much apprieciated for your help :rolleyes:

Edited by ZMARDINI
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