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How do you make snow materials?


wang850

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You can use Subsurface Scattering and/or render your geometry as a volume with a volumetric shader. 

 

 

 

 

Also shaders.xyz had a snowball challenge. You could take a look there and see how some people constructed their shaders (different dcc's, but similar knowledge)

 

 

Edited by jamesr
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14 hours ago, jamesr said:

您可以使用亚表面散射和/或使用体积着色器将您的几何图形渲染为卷。 

 

 

 

 

shaders.xyz也有一个雪球挑战。你可以看看那里,看看有些人如何构建他们的着色器(不同的dcc的,但类似的知识)

 

 

thanks for your feedback and suggestions I will try.

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