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Houdini whitewater particles to c4d?


Yundaz

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Hi there!
 

 
I would like to render my water sim and whitewater in c4d to integrate it with an animated scene.
I got two questions.

1. I was wondering what a good workflow is to render the simulation out over to c4d, are alembics still the best way to do this or is houdini engine faster or are there other ways?  my 7 million points seem to be very very heavy for c4d in alembic...

2. How do I render out the whitewater correctly in c4d (octane render) does this need to be GEO or particles for
rendering? and also how do I get that nice lifespan on it too.


Thank you for taking the time
to help me out!

Cheers!

 

 

Edited by Yundaz
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