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The limit of texture layer number of Houdini opengl shaderr


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Hi

I am using HeightField Quick Shade to texturing my terrain. The default HeightField Quick Shade provide only 4 texture layers. I need more so I dived into the node and found it is actually a opengl shader.

I unlock the node and added fifth texture layer, but it seems like the opengl shader only support 4 texture layers, I can't make the fifth texture appear on viewport.

Dose there anyone know is 4 texture layers the limit of Houdini opengl shader? Thanks

 

Jack

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