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diogomgf

FLIP Spray not colliding

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Hello every one,
I am doing a regular FLIP simulation where I have my particles colliding properly with a passive object.
I have added a whitewater dopnetwork from shelf, and I re-created the collision setup in there.
When I add foam and spray, everything goes as expected, but the spray just goes ballistic and completly ignores th collision borders.
In the capture below you have an example of the overshooting particles (the ones making the correct form are the regular corefluid FLIP particles).

Capture.PNG

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Inside the spray tab of the Whitewater solver there is an option called "Behaviour at limits". Is it already set to "Collide at closed"?

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