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Extrude a seam after boolean / shatter


AntoineSfx

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Thanks. That works well especially if the intersecting surface (the body) doesn't have too much details, in this case in the direction of the copied items. Otherwise, the original, say, U edges start interfering with the seam U edges, and they get lost during the fuse.

Edited by AntoineSfx
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8 hours ago, AntoineSfx said:

Thanks. That works well especially if the intersecting surface (the body) doesn't have too much details, in this case in the direction of the copied items. Otherwise, the original, say, U edges start interfering with the seam U edges, and they get lost during the fuse.

what about try Fuse Dist 0.0001 (or even more zeroes) ?

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