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AntoineSfx

Extrude a seam after boolean / shatter

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I like how the shatter /  seam followed by a polybevel allows me to add details to a geometry.

Is there a way to use the seam edges as a base for polyextrude to make a ridge instead ? Like the vertical ones on the bed of that CAT ?

 

cat.jpg

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Thanks. That works well especially if the intersecting surface (the body) doesn't have too much details, in this case in the direction of the copied items. Otherwise, the original, say, U edges start interfering with the seam U edges, and they get lost during the fuse.

Edited by AntoineSfx

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8 hours ago, AntoineSfx said:

Thanks. That works well especially if the intersecting surface (the body) doesn't have too much details, in this case in the direction of the copied items. Otherwise, the original, say, U edges start interfering with the seam U edges, and they get lost during the fuse.

what about try Fuse Dist 0.0001 (or even more zeroes) ?

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