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VDB Artifacts when converting back to polys


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I am working with VDBs for collisions ... everything looks good up until the point that i convertvdb back to polys. I am getting visible voxel bands in my mesh.

Can someone tell me how to avoid this ? VDB on top ... Conversion on bottom.

image.png.2113168582047566fb32b58e545c8daa.png

image.thumb.png.7449994a443dbd5d8cbbe409018ba934.png

Edited by Mdonovan
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  • 2 weeks later...
On 17/04/2018 at 12:35 AM, Mdonovan said:

I am working with VDBs for collisions ... everything looks good up until the point that i convertvdb back to polys. I am getting visible voxel bands in my mesh.

Can someone tell me how to avoid this ? VDB on top ... Conversion on bottom.

image.png.2113168582047566fb32b58e545c8daa.png

image.thumb.png.7449994a443dbd5d8cbbe409018ba934.png

Maybe you should try to reproject your output mesh (that came from VDB) onto the initial one (before being converted to VDB) ? If the geo are close enough, using an attribute transfer and transferring P could work...

Hope that helps

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