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Attribute Transfer Primitive Uvs To Point Uvs


mauchi

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Here's an attribute transfer question:

I have a deforming poly mesh, I've scattered points on the surface. I'd like to transfer the primitive uvs of the deforming object onto the scattered points so that I can copy geometry onto the points with the z pointing like the faces point. What I get by default is a transfer of the point uvs to the new points which don't always point the same way as the primitive.

Thanks!

Mchi

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Oops, I was a little fried when I posted this, I meant primitive and point normals, not uvs.

My goal is to scatter a bunch of points and when geometry is copied to those, they'll be aligned to the faces from the original mesh, like buttons on a shirt. The normals that come in with the scatter don't give me that result. Here's a scene

Thanks!

Mchi

normals.zip

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