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aracid

Pop Min Max Inputs

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hey all

in VEX on the VEX Geom Operator, there is the min and max inputs setting

this is not available on the VEX particle Operator

is this on purpose ?

if so, how does one use the Import Attribute function if its looking for the op index :2 etc

other than coding it :-)

thanks in advance

:blink:

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hey all

in VEX on the VEX Geom Operator, there is the min and max inputs setting

this is not available on the VEX particle Operator

is this on purpose ?

if so, how does one use the Import Attribute function if its looking for the op index :2 etc

other than coding it :-)

thanks in advance

:blink:

22870[/snapback]

<Guessing>

POPs are a special case. Unlike the other contexts, POPs are a sort of Feedback loop, where each POP grabs the input changes it and passes it along and doesn't store any data locally. (like sops)

</Guessing>

Can you just use a Collect POP to merge the inputs together then pass it into a VEX POP?

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