Jump to content
Sign in to follow this  
Rafal123

Behavioral Type Animation

Recommended Posts

Hi people!

Let say I have humans instanced on particles. Humans walk on plane and when one of them is very close to some geo they change their behaviour.

What's the proper solution to achieve this kind of effect? Should I have diffrent animation cycles or motionClips or something else?

Share this post


Link to post
Share on other sites

thanks man, but... is that possible with little or no scripting?

I've tried to made this kind of stuff in Maya but get to deadEnd and my MEL code could be enough for book.

CHOPs are the way to go, right?

p.s

cool, I use currently built-in Houdini Internet browser :)

Share this post


Link to post
Share on other sites

Why not? You need to think a bit though. :) You can create clips of animation into CHOPs by using the Fetch CHOP (use a group for the name) to grab all of a character's animation. You can then save these out and load them into your crowd scene using a File CHOP. Scripting here can help automate some of these steps but by and large, you're creating the networks.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×