Jump to content
Sign in to follow this  
3__

Xform_particles

Recommended Posts

have a problem where popmerged particles can be

transformed at the object level without affecting their

animation, but when I use rivet (or exported point animation)

the particles go all over the place! is there a way to

use sop-level animation to transform an object containing

particles without affecting the particle animation?

thanks!

-cpb

Share this post


Link to post
Share on other sites

Er, what are you trying to do? You want to merge in another particle system so that it takes into account object-level transformations or does *not* take into account object-level transformations?

Share this post


Link to post
Share on other sites

soved it, thanks edward!

...

ok i forgot to make sure the emitter was in the same

obj as the popmerge.

-cpb

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×