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Flipped Normals


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I am running into this problem where my mesh is black.. the verts are not connected I'm using a stack of triangles and repositioning them on a mesh based on ptnum.Only problem is when i look at it the normals appear to be going in the right direction but the mesh is dark. Any ideas?

 

I have tried a facet node with reverse normals but I get the normals pointing in and the mesh then looks correct but the normals are wrong...

 

image.png.5dff6cf1d8ff8e301894a7762a820a3f.png

Edited by rosanky
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There are a few things you can try.  Try toggling on post-compute normals on the facet sop.  If that doesn't do it.  place a clean node before your facet sop and toggle on the fix overlaps, delete overlap pairs, and remove unused points.  It might also be worth placing a divide node above these two nodes and toggling on don't generate slivers and avoid small angles.  

If all else fails you can either remesh your geo or aim the normals using vex in a wrangle. 

normals_fix.png

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