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Watermarking Wedge Samples when outputting to MPlay(OpenGL)


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So I've read you can use the hwatermark program to watermark images when saved to disk, but what if you need to watermark images rendered to screen?

 

More specifically, I need to be able to watermark changed parameters in a random wedge sequence, so I can identify which is which.

 

Is there a way to accomplish this?

Edited by art3mis
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