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AntoineSfx

Dirty effect on principled shader

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I have not really spent much time on materials. I find the workflow a bit confusing to just start wiring things like in SOP.

How can I have a texture look a bit more dirty ? What's a good intro to the current version of shaders in 16.5 ?

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On 01/05/2018 at 3:55 PM, AntoineSfx said:

I have not really spent much time on materials. I find the workflow a bit confusing to just start wiring things like in SOP.

How can I have a texture look a bit more dirty ? What's a good intro to the current version of shaders in 16.5 ?

You may also wants to play with the curvature VOP :

 

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