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callebalik

Remove original edges after voronoi fracture

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Hi,

any way to remove the original edges that comes from the input geometry when having done a voronoi fracture.

trying to do a resample over the voronoi and only want to resample the edges of the pieces but it runs over all edges.

thanks in advance tou geniuses! 

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set Resample Group to inside

(ensure the voronoi IS creating Output Groups inside and outside)

It should work fine for solid 3D objects....but try using it on a grid...it will confuse itself as to what constitute inside/outside

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Thanks guys! I realized I was a bit unclear of what I meant. My bad, was on my phone and wrote it on the fly.

What I am trying to do is to delete the edges running through the pieces, edges that are carried over from the source geo. I am trying to get every single piece as one single polys. Source geo has no depth and I am not generating inside volume. Doesn't seem to create any usable groups that I can isolate the resample to. 

Ultimately I am trying to create a condensation HDA for still renders. I have tried using divide and compute dual to create similar patterns but can't find a way to art direct the density of the effect like I can do with a voronoi. With voronoi its easy to run a noise (or even paint) over the geo to define the density of the input points used for the voronoi breaking.

If I could only remove those edges... Or find another way of creating the pieces.

Cheers,

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 5aeb13ad87817_Screenshot2018-05-0321_42_22.thumb.png.4ce3bb64f45209b067888e9e30ba136e.png

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Remove shared edges flag in the Divide SOP.
But you need to make a loop by piece, or get the pieces splited from voronoi and then weld it back.

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