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revelationsr

blackout shader for viewport

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hi there.

i have this scene with a pyro in it. i would like to do a slap comp of a veiw port render. but i cant seem to get the shader working right for the hold out geo in the scene. i would like to have a fully black shader with no alpha. the maya equivilent would be "use backgroud".

any thoughts

Cheers

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