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ParticleSkull

Logo - Trace with Extrude and PolyBevel (need other workflow?)

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Hey guys, how can I have some beautiful round edges on an extruded logo? It doesn't work at all with polybevel

Here's how I'm doing it, the scene file is also attached

tPv0jpw.jpg

Thx!

Logo.rar

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I think for such a simple logo, you may want to consider re-drawing it using the curve tool. Then the polybevel may work correctly. The trace is a nice option but in the end it always ends up stair stepping along curves.

 

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Alright, it's so obvious that I wasn't even considering it haha

I have never worked with nurbs, do you think it could be a good option?

Thx Atom!
-
Alvaro

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For tracing logos I prefer bezier curves because the resulting curve goes through the points. With nurbs there is some kind of offset between the curve and the point. With the curve flowing through the point you can drop the points on the exact corners of the font or shape, in front or side view.

For best tracing results, set the viewport to an orthographic view before you begin drawing.

Edited by Atom
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now all you need is to find out from client the EXACT font (I used arial).....plug it in...Bob's your uncle...

 

vu_logo.hipnc

Edited by Noobini
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Hi Alvaro!

In in your first hip do this: in a Trace sop go to Filter and turn on options Resample Shapes and Smooth Shapes and play with the slayders. You will get nice bevels.

 

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