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How to apply force per RBD Packed Fragment?

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I have RBD Packed Fragment simulation (i.e. one RBD packed primitive with multiple pieces). How do you I apply force per fragment? If I use "Wind Force", I don't know how to change it per point? I've use POP forces but that does not seem to work as excepted.


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You could just directly set `v@force` in a POP Wrangle or a Geometry Wrangle. The old-school DOP forces like Wind Force aren't really best used with packed RBDs... I'd suggest using POP Wind Force instead along with VEXpressions to vary the force per-packed object. Just connect the Wrangle or POP DOP to the third input of the Rigid Body Solver DOP.

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