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AOVs are disabled in progressive rendering. You need to disable "IPR Progressive Rendering" on the Redshift ROP. 

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So is it working with what Henry said or not? 

Because here is working just fine as you can see. What version of RS are u using? 

houdini_2018-05-15_12-07-49.png

houdini_2018-05-15_12-07-55.png

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well if you look at your material, you have black on your diffuse so yeah you wont see anything the same with GI (Also you have turn off GI in the ROP). Add and environment or something like that so light can bounce. I can see depth, you should have a look at Adrian video about zdepth. Even though the video is for Maya, the same applies to Houdini

 

 

Edited by Sepu

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