Jump to content
ForeverMovement

Throwing particles in a repeated pattern

Recommended Posts

Heyo, 

I'm starting on a new project and I ran into a problem that I can't play my way out of to figure it out. I'm looking for an effect like this SandTire_001.thumb.PNG.82d8af3bbe28d45e3be9f3e2deb6c30d.PNG

Sand tires throw a bunch of sand and trying to get that result has been a challenge. Any ideas? I have been using a simple setup of particles emitted from a ground plane after impact with the ground but that won't give me the repeating trails all the way back. Instead it's a rather sad thing of a few particles flying off incorrectly

Any help would be great, thanks. 

Share this post


Link to post
Share on other sites

If your emitter is fast enough you would get that naturally with low substeps, or just put a pulse wave chop (motion fx) on the impulse activation. Or a modulus expression

Edited by Yon

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×