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handles in uv-viewport


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Hi

I'm trying to create a boundingbox handle in my hda much like the boundingbox handle in the new uvlayout SOP. And exactly like in the uvlayout sop I want to modify it in the uv viewport. 

I did a simple rightclick and "export handle to digital asset" and it creates the handle but only in 3d viewport.

so my question is if there's a easy way to tell the handle in what viewport it should operate? 

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