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MOPs: Motion Graphics Operators for Houdini

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This is probably a discussion better suited for another thread.

@Noobini I'll take a look at your scene in a couple hours. If anyone else discovers any other bugs or inconsistencies, please feel free to report them here or (preferably) on our forums.

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@Noobini I found the bug; it's in Apply Attributes. It's incorrectly combining the existing group mask (group1) with `@mops_falloff>0` via a Python script, and it was doing it with bad syntax to boot.  If you disable "Ignore zero falloff prims" it will work in the meantime. I'll have this fixed in the next build.

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