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what is multithreaded?

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is there any general guideline/rules of what kind of tasks or operations are (mostly) multithreaded and what are not?



 

 

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Generally speaking, things which are threaded:

  • Anything written in VEX (wrangles, shaders)
  • Anything written in OpenCL
  • Mantra
  • Many sim solvers, especially for volumes and particles
  • COPs

Things that aren't:

  • GL Rendering, UI
  • Expression and python evaluation

Many nodes are threaded, but this varies on a node-by-node basis.

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