Jump to content

Agent Collision Layer with FBX not creating geo for all bones


jumper

Recommended Posts

Hi,

I am using the agent collision layer sop with an agent node which is using an fbx file (from maya). Not all the bones ( I can see in Houdini) are creating collision transform markers (little blue spheres) - so I can't great collision data for these bones... How can I get all bones in the collision layer? 

houdiniFBX.jpg

Link to comment
Share on other sites

Hi,

I think it is to do with the centre joint having multiple child joints because of branching - problem is this is how most fast rigs are built - getting the same issue with the mixamo rigs ....

I tried lowering the bone length - didn't seem to do anything.

Thanks!

Link to comment
Share on other sites

  • 3 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...