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another DOP network problem


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following steve knippings boolean or not boolean, encountered a problem with the dop network.

Building it on the fly by dropping a dop network, in there a rbdpackedobjeckt for the prefractured packed object, source first context geometry, into a rigidbodysolver, gravity, merge with a ground,blabla...

The problem is that the imported, fractured object starts immediately to "explode". Not as recently as it is colliding with the floor. In the video it works... so where I have my mistake?

Houdini 16.5

 

boolea_or_not_boolean.hip

Unbenannt.PNG

Edited by Follyx
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