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Align Baked animation back to origin


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I'm trying to wrap my head around how to go about taking a baked out cloth sim and reorienting it to the origin based on its constrained points. So the end goal is to have exactly the same simulation playing from the origin... the cloth flies away from the origin and back again. I would like it to always be at origin.... soo confusing I know!! Pictures!! and files!

 

cloth_backtoorigin.hip

movetoorigin.jpg

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