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cops to material


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I am trying to edit a texture using cop2net or img network.

I can do the edit of the image alright, but in my principled shader, trying to refer to that image it wont work.

shouldn't I be able,in my bump map slot on the principled shader, to input a relative path like: ../../cop2net1/Bump_map/OUT/ or in case of img network: /img/Bump_map/OUT/

 

I have not used cops before, so maybe I am doing something wrong. Do I need to force it to export into other context?

 

any help is appreciated.

cheers

Edited by Jesper Rahlff
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for anyone curious about this, I had succes by using the old op:fullpath expression.

In my case it looked like this: op:`opfullpath("../../cop2net1/Bump_map/OUT/")`

I would love to know why I have to use that expresion rather than just a relative path like ../../cop2net1/Bump_map/OUT/

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