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Ramp Editors


lucio

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All this talk about implementing a ramp editor, I thought I might do a shameless plug on the ramp editor I created for an app I work on at home in my *spare* (ha ha) time. Its also a way to show what's possible given enough interest/resources.

post-1531-1157051755_thumb.jpg

The editor is a GL window which is a subclass of my channel editor. So I didn't have to write the entire widget from scratch. The app is a fractal renderer, which requires a periodic ramp, so this is a periodic ramp editor. I cheated the periodicity by mirroring all keyframes before and after the working keyframes. You can edit the color and the slope of the color change. You can also keyframe the positions along the ramp and colors themselves if need be.

Below the Ramp Editor is one of the fractals generated.

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