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Interpolate Particles To Make More Particles?


frankvw

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Hi,

Anyone done that before?

I have a method. I meta convert the animation and fill the volume but that is not an effecient way. I tried making a copy sop on individual particles but it doesn't interpolate cleverly so it looks very uniform.

Is there a single node - or a way to use copySop - that will duplicate a small number of particles to make many more particles but with some randomness?

Cheers!

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Hi,

Anyone done that before?

I have a method. I meta convert the animation and fill the volume but that is not an effecient way. I tried making a copy sop on individual particles but it doesn't interpolate cleverly so it looks very uniform.

Is there a single node - or a way to use copySop - that will duplicate a small number of particles to make many more particles but with some randomness?

Cheers!

Save your particles in a bgeo sequence.

Load it and with a Copy/Duplicate add random transforms in base of the number of the copy, using for example noise, sturb, etc.

Maybe this helps. Is like adding random layers of the same thing.

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