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Reflection Pass


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Hey guys, I'm looking for any way to render reflection pass only, but the tricky part to me is to get self reflections of the objects... Do you have any idea how can I get this? The reason of separating reflections is that I get strange triangular artifacts while rendering with GI.

thanks

kuba

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Although I haven't solved reflection pass problem, increasing "Reflect Bounce" for th Object in the Render tab seems to fix weird triangular pattern.

kuba

Try to create your own shader in VEX Builder, collect the reflections/refractions there and export the result in a parameter.

Then render with Deep Raters and get a channel with only the reflection.

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  • 3 weeks later...
Hey guys, I'm looking for any way to render reflection pass only, but the tricky part to me is to get self reflections of the objects... Do you have any idea how can I get this? The reason of separating reflections is that I get strange triangular artifacts while rendering with GI.

thanks

kuba

It's late a bit but whatever....

if you can't see self reflection that's means that you do not raytracing at all - since you use reflaction map. Not sure where in H. this stays true but in most default shaders this works as a choice:raytracing or reflection maps. If you build your own shader it's up to you of course...

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