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Non-interfusing Mesh


rdg

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Hi,

If I wanted to model something like this:

http://www.flickr.com/photos/lydd/259642988/

How would I get non-interfusing meshes?

Would all mushrooms be in the sameSOP and I would use a lattice and raySOP to deform them?

Or would every mushroom be a singe OBJ?

Or would I use particels or cloth?

I read a post the the sideeffects forum where oldschool described a technique to choose the right house to fit at defined place. Would this be a method that can be used here?

I could deform the mushrooms by hand - one by one.

As I haven't modeled any mushrooms yet, this is a pure theoretical discussion, though.

Georg

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Ask ptakun about his cactusos gardenos entry on SESI challenge...

or from a top if my head:

create a field of static particles with self collision enabled. Give them volume/distance based on mushroom instance it will belong to. (or give you instances size of particles collision distance amount).

sy.

Edited by SYmek
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Ask ptakun about his cactusos gardenos entry on SESI challenge...

ptakun pointed in the same direction ...

I will see if I can make any sense from your hints.

Georg

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