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Generate (or Erase) Geometry Based On An Image


Netvudu

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  • 2 weeks later...

Sorry, perhaps I'm a confusion man ;).

Actually you can do it with at least three ways:

- attribCreate SOP (as you said),

- pointSOP (as you said)

and

- VopSOP (best, easiest, fastest)

The third method is fastest because it uses VEX, which is many times faster then expressions like pic or tex.

hope this help,

sy.

Transfer_Colour.hipnc

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Sorry, I completely forgot that it's all about Camera projection. I used bounding box to show how NOT to use UV, but of course if your geo has a UV you should use as Steven said (thank you Steven) $MAPUV or use Shading Layer Parameter VOP inside VOPs to read UV there.

cheers,

sy.

Edited by SYmek
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