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How to use a downloaded VEX


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Hi there,

In the Scripting.fmk.pdf file, there is a good introduction to VEX. Included in the documentation are the steps necessary to setup directories & index files for VEX files.

When creating the directories & index files, please take note of the capitalization (or non-capitalization) as Houdini is case sensitive.

Also, there is a good shader writing tutorial in the Tutorials section of odforce which should help you too!

Have fun! :)

Cheers!

steven

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If anyone is interested and John Coldrick doesn't mind I can post a modified version of John's mshop.

You can set the renderer to be mantra instead of prman so you can compile a .vfl instead of a .sl. It will automatically move the .vex and .ds files to the correct project ($JOB) folder and also create/edit the corresponding VEXxxx/SHOPxxx file.

Scripting == time savings == more time on odforce :P

jim.

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