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Manipulating The Gravity.


Symbolic

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Hi,

I am trying to create a DOPs system... where I will have objects behaving like that:

1) just moving freely (floating)

2) then starting to fall

3) ... and at some point they will start to levitate and rise again.

Any ideas?

I know this is a whole of a system... but any ideas will be a great help.

Thanks.

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  • 1 month later...

Couldn't you just keyframe or run a CHOP network into a gravity dop on its gravity amount? Something like "chop("../chopnet1/OUT/chan1")" for a nested Chopnet the final node being OUT, works well for me, bit stilly becasue the delay on it is tremendous and the object generally keeps going around somwhere silly.

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Don't forget - if you want to vary some of these values (like gravity force) throughout the simulation, you must set the behaviour away from "Use Default" or "Use Initial" to "Always". This will explicitly set that parameter value to the new value at every time-step.

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Thanks!

I will keep this in mind.

I have not tried chops... I really do not know much about them...

And the switch worked fine... I just switch between two different force. Also Adding "Noise" to a Unified force also creates variations.

Thank you very much.

Edited by Symbolic
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