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Exporting Houdini UV's --> maya


MotzVFX

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I built a stone lantern in Houdini that I want to export into maya and texture using hypershade. I built the model ok and right clicked on the last node and did a save geometry and made it a .obj. I imported it into maya no prob, except there are no UVs that I can see when looking at the UV texture editor. Can someone tell me what settings I need or point me to a link that has any info on what I'm trying to do?

Much appreciated

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Are you asking how to get uv's into Maya or how to put uv's on the geo in Houdini? I believe obj should carry across the uv's correctly...

I guess get uv's into Maya is what I'm asking about. I've saved some simple models as .obj, but there are no uv's on them when I open them up in Maya.

Thanks for the reply.

Edited by MotzVFX
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