Jump to content

how to texture a moebius strip?


rdg

Recommended Posts

I am modelling a moebius strip.

I don't know how to use the parametric form described by Paul Bourke [1].

So I used a circle and rotating lines to fake the model.

As this cannot be skinned - I added the mussing part.

This wrecks the point numbering which I hoped to use to generate half-usable UV coordinates.

Also the surface isn't very' creep-able' - as I want a texture to float along the surface.

As you might know the moebius strip only got one surface - and also just one edge.

So I guess the only real way to texture this is using the parametric form to construct the surface.

Even then some tricks might be needed to get the texture over the 'edge' - which doesn't exist in reality.

moebius.hip.tar.gz

Maybe some one can help?

Any ideas are appreciated.

[1] http://local.wasp.uwa.edu.au/~pbourke/surf...bius/index.html

Link to comment
Share on other sites

I found a way to create some uvs with a meaning.

(for now I am skipping the bridge part)

As the modeled moebius strip got a front and a back I try to offset the uv's of the back by .5

Using a texture of a nice aspect ratio should allow me to texture it in a natural way,

For now I am using isfrontface() to switch between front and back.

But this seems to relate to the camera:

post-960-1206534323_thumb.png

how can I identify if a face is a front or a back face?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...