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Retargeting mocap


sibarrick

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Does anyone here have any experience retargeting mocap data?

My crude method at the moment involves basically ditching most of the data and using IK solvers to retrack the feet and hands, having roughly scaled the data to match leg lengths.

Are there more sophisticated techniques that can be employed, looking for Houdini solutions or solutions that can be implimented in Houdini

ta

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  • 2 weeks later...
Does anyone here have any experience retargeting mocap data?

My crude method at the moment involves basically ditching most of the data and using IK solvers to retrack the feet and hands, having roughly scaled the data to match leg lengths.

Are there more sophisticated techniques that can be employed, looking for Houdini solutions or solutions that can be implimented in Houdini

ta

I'm curious about this too.

How did your "crude" method work out?

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Well they have added fbx support, which although not directly for mocap, certainly makes it easier to get it into Houdini.

Other than that it probably fits in with the whole lack of love for chops. Maybe once dops is more finished they'll get back to chops and cops.

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Teorically you can make any kind of retargeting using CHOPs, in fact chops have tools to deal with quaternions to solve rotations problems, the problem here is that you have to make all the math work to pass from one skeleton to another and implement it in CHOPs.

The tools provided by motion builder or MOTOR from XSI can be build on top of CHOPs, basically you need something that compares to skeleton templates and guess the differences between them, hopefully SESI can do this in a near future will be really useful.

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Anyone ever use the Handle Object?

Not so much but it seems to be designed to work with motion capture rather than retargeting, maybe you can approximate to the end points of the source skeleton, the final position of every bone, but waht happens in between? who knows.....

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