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UV Seams.


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I started playing with texture and light baking. I'll post a hipnc file shortly so everyone can have their own EZ Bake Oven. However one problem I'm having is reapplying the baked texture maps. The texture maps and the the UVs all line up perfectly but I'm getting cracks at the UV seams. Check out the pics below for an example.

UVs.jpg

tx_Map.jpg

crack.jpg

I'm assuming the cracks are showing up because the filter area is extending outside the textured areas. I tried using a point filter (no filtering) but that didn't help. Are there any tricks beside hand painting all the edges?

jim.

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